Realistic sound FX design with W.A. Production
Want to create cinematic effects like the pros?
This course takes a looks at all-important layering techniques that will help you create high impact, realistic sound effects for both your tracks and film/ cinematic projects.
You’ll learn how to use different techniques to make beefy sounds to compliment any composition or movie soundtrack – perfect for ensuring that your showreel gets noticed!
Create your own ultra-powerful sound FX!
COURSE FEATURES
- 7 tutorial videos that will walk you through exactly how to create professional, heavy-weight sound effects
- Total run time – 67 mins
- Practical instruction from leading Sound Designers
- Learn at your own pace, watch as many times as you need to learn the lessons
MORE ABOUT THIS COURSE
We will be looking at two kinds of layering, spectral layering, where you layer together sounds with complimentary spectral information, and elemental layering, where you can think about breaking down sounds into their constituent pieces. Finally we’ll look at combining these techniques in order to develop a general approach to creating any sound effect.
LESSON SUMMARY
1) Layering to Create Realistic Sound Effects
- Introduction to the course, discussing the two types of layering that will be addressed, spectral, and elemental.
2) Example Piece
- A section of the film Casino Royale, shows some of the example pieces I’ll be using, and the sort of work you can achieve with these techniques.
3) Spectral Layering
- Spectral layering involves layering together sounds that have complimentary spectral information. Discussion of how you can think about splitting the spectrum, and what sort of sounds can go in each region.
4) Spectral Layering Example – Gunshot
- Dissecting a gunshot sound effect to demonstrate the technique, looking at what mid/ high frequency elements go in the sound and how they affect the timbre.
LESSON SUMMARY
5) Spectral Layering Example – Gunshot Pt 2
- Continued from part 4, looking at some of the low mid and bass elements in the sound, and the sorts of samples you can use, also how you might go about synthesizing low frequency information for any kind of sound.
6) Layering by Element
- Discussion of layering by element, breaking common sounds down into smaller tangible parts and thinking about what sound each part can make on its own.
7) Combining the Techniques
- Most sounds will require a combination of elemental and spectral layering, we look at a more complicated example where this is required.
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