$0.00 0

YOUR CART
Checkout

SUBTOTAL
DISCOUNT
VAT
TOTAL
Checkout
Banner
Want to create FM8 Dubstep Leads? FM8 is a great tool for creating robotic leads and deep growls...

Want to create FM8 Dubstep Leads? FM8 is a great tool for creating robotic leads and deep growls which are extensively used in dubstep and other bass heavy dance music. In this FM8 Dubstep tutorial we will make heavy a dubstep lead which we will animate through the use of FM8’s great morphing feature and a few other great tricks.

The key ingredient for such sounds is movement, drastic changes in timbre and low, ground shaking frequencies.

So let’s get to work!

First enable operator F. It will act as our main carrier operator.

Leave the ratio at value 1 for now.

Raise the attack value of the envelope to 0.2 and release to 0.08 to get rid of the nasty click at the end of our sound.

Set the self oscillation value to 23 so we get some harmonic content in our waveform.

Now enable oscillator D.

We will also use this oscillator as a carrier but also as a modulator at the same time.

Enable audio output of the oscillator D and drag the volume just above the 90 percent.

Change the waveform to triangle wave and set the self oscillation amount to a value of 46.

You should now hear a bass like tone which will act as our foundation for the sound.

Enable oscillator E.

Drag the attack of the envelope to 0.42. Set the self oscillation to the value of 10.

Set the D operator to modulate the E operator with its full amount.

And then E to F to about 60.

Now we have something which resembles the typical lead sound in dubstep music.

But we are not there yet. We need to add some movement to the sound as well as some effects to further shape our sound.

Go to the effects section of our synth.

Turn on overdrive effect and set the drive parameter to 75, tone to 76, bass to 77, volume to 90.

Next, enable the tube amp effect and set the volume to 79 and drive to 23.

Also enable shelving EQ and boost the low and high frequencies like in the picture.

We also have to add some modulation to our sound.

Go to the mod section and enable LFO 1 to modulate the amplitude of oscillator E via modulation wheel like this. Set amount to 100.

The second LFO 2 will modulate amplitude of operator D via ctrl 1. Set amount to 45.

On the both of LFOs chose sine wave, enable sync so LFOs will be synced to host clock and also enable Key Sync which will restart our two LFOs with every new note played.

Now the fun part begins.

In order to animate our sound we will use the the FM8 morph square.

First of all we have to normalize our timbre which loads our current operators configuration into all four corners of a morph square.


Start changing the operator modulation amounts as well as operator ratios.

The LFO section can not be morphed so you should also tweak them along to see how it affects your new sounds.

There are no rules really and it highly depends on your personal preferences.

Also, when you turn up the ratio the sound will get higher in pitch and you can compensate this by lowering the volume of that certain operator or lowering the modulation amount.

You can also change the ratios to non-integer numbers which will drastically change the timbre to more non harmonic sounds which works great for fills and short crazy sounding parts.

Also, you can change the waveforms of a certain operator but remember you cannot morph between them smoothly.

Just experiment with those parameters and you will end up with four different sounds for each corner.

Here are mine:

Another two highly suitable parameters to tweak are found in the master section of the synth.

They are called analog and digital.

Analog parameter introduces the slight random pitch variations in sound which makes it sound more like old analogue synthesizer while digital parameter introduces the effect similar to sample rate reduction which is more than just suitable for our lead.

Since this two parameters can also be morphed, adjust these two parameter for each of the morph square section.

As you may noticed I didn’t use any filters in this patch as fm synthesis technique doesn’t really require one.

But if you want you can easily make those standard low pass filter wobbles in FM8 also.

Just enable Z operator which is FM8 filter module.

Set routing to parallel, set mix parameter all the way to filter 1 and cutoff to zero.

Turn off the audio outputs of both carriers and route them in to Z module like the one in the picture.

Now all we have to do is to route LFO1 to filter cutoff.

Go to the mod page and assign LFO1 via the mod wheel to module Z.

Here we go, now you can control the amount of filter wobble with modulation wheel.

Optionally you can also add the amazing Talk wah effect found in the FM8 effect section.

With this you can introduce those vowel sweeps which are really popular in dubstep.

Just assign the effect and change the value of the Mouth parameter and here you have your own personal monster screams.

All you have to do now is to play a few low notes and morph through various morphing configurations you have made.

Make a few different versions of your patch and your leads will never get boring again.

In order to get the best results you should use some EQ to further shape the sound as well as compressor to smooth out the volume drops caused by drastic timbre changes.

Also I think the re-sampling technique is crucial to get industry standard leads and bass sounds in dubstep because it offers more control over the sequencing part and also in terms of timbre manipulation and overall sound design aspect of the process.

Have fun with your FM8 Dubstep Leads!

RELATED COURSES

SAVE 40%

Functional Sound Design - FM Synthesis

ADSR Courses

Add to cart
SAVE 40%

Advanced Sound Design Techniques

ADSR Courses

Add to cart
SAVE 40%

Dubstep Bass Design In FM8

ADSR Courses

Add to cart
SAVE 40%

FM8 Expert Panel Explained

ADSR Courses

Add to cart
Waveform Loaded
Waveform Played
×
PLAYLIST
Clear all
WISHLISTS
Create an account to use wishlists
×
SAVE TUTORIALS
Create an account to save tutorials
×
FOLLOW YOUR FAVORITES
Follow your favourite labels, formats and genre's and ADSR will show what's new in those on your next visit.
×
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
  • Never miss a sound! Follow your favorite labels.
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
Create your account now!
CREATE ACCOUNT
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
  • Get days all ADSR courses free
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
Create your account now!
SIGN IN
adsrsounds.com login Video streaming login
Remember me
Forgot your password?
DON'T HAVE AN ADSR ACCOUNT?
Create your account
FORGOT PASSWORD

Send info
  1. Enter your email address
  2. Click "Send info"
  3. Check your inbox for an activation link
  4. Visit activation link and enter set new password
Sign in
DON'T HAVE AN ADSR ACCOUNT?
Create your account
IMPORTANT: Is this product compatible with your system? Please check the product system requirements tab before purchasing. To proceed with this purchase you must check the box to confirm you have checked the requirements.


I have read the system requirements and agree to the return policy. I understand that refunds will not be given due to limitation of my software or operating system.

I don't agree
, you have loyalty credit available. To redeem click the button to claim !
Claim
Claim your free sounds

For every $5 you spend on ADSR receive 1 free credit for Sample Manager.

Even better, we have back-dated this so any purchases you made since 2017 have also been credited to your account!

Click the button below to claim your free credit.

Get my free credits
Loyalty credits
1Every purchase you make on ADSR* now earns you 1 loyalty credit for every $5 spent
2Once you make a purchase your credits are added to your account
3Credits can be redeemed in ADSR Sample Manager to download individual loops and samples
4To redeem simply download ADSR Sample Manager and/or log into Sample Manager with your ADSR login details
5Credits will have been automatically added to your account
6Loyalty credits expire 30 days after initial purchase
* Not including video subscriptions