$0.00 0

SUBTOTAL
DISCOUNT
VAT
TOTAL
Checkout
Banner
Welcome back to the second installment of this month's members only series focused on...

Drums, FM8 Tutorials

Creating Custom Kick Drums in FM8

Welcome back to the second installment of this month’s members only series focused on designing percussive sounds. This lesson shares how to make your own custom kick drums in FM8!

In the first video of this series, Jonny walked us through the steps of making a custom hi-hat instrument and programming a sequence using the flexible envelopes inside of FM8. This time he shows us how to go about making our own kick drums. Kicks can be both incredibly simple, and very complex. It is completely dependent upon the music and your own personal tastes which dictate just how easy they are to design.

This first kick drum is based off of a simple sine wave running inside of Operator F. Operator E is set up to modulate F, and F is fed back into itself to generate just a touch of grittiness. As mentioned in the video, this is a nice touch to add for tech and house music, as well as many other modern music genres. The Pitch Envelope is where all the real magic happens and is also what shapes the bulk of the delivery. This is not, however, the only envelope you need to set up. The operator envelopes also need to be shaped to ensure the proper delivery. A small amount of noise can be added to the mix to help it cut through the mix. And for a finishing touch, a Tube Amp and a Peak EQ can be used to really bring out the bass and introduce a touch of drive to the sound. This is where that grittiness we added earlier comes into play.

As an added bonus, Jonny also shares how to design your own moombahton kick drum. This is a thumpier percussive sound with a longer release. Luckily, you can save some time by using the first kick drum patch made in this tutorial as a template for this new sound! Decreasing the number of Unison voices from 4 to 1 is a good place to begin. Removing the Tube Amp unit and tweaking the EQ to include more mid-range frequencies and boost the low end is the next step. Swapping out the Sine waves for Triangle waves in the FM Matrix will help change up the overall character. In this instance Operator now plays a supporting role, while Operator E takes the lead. Fine tuning the operator envelopes and the pitch envelope, and making a small bump in the Envelope Follow parameter on the Pitch window is all that’s left. And now you know how to make your own Moonbahton kicks, too!

Cheers,
OhmLab

RELATED COURSES

SAVE 40%

Kick Drum Synthesis With Sylenth1

Beat Tweaks

Add to cart
SAVE 40%

How To Create Custom Future Bass Drum Grooves From Scratch

ADSR Courses

Add to cart
SAVE 40%

Exploring the D16 Punchbox

ADSR Courses

Add to cart
SAVE 40%

Mixing For The Kick

ADSR Courses

Add to cart
Waveform Loaded
Waveform Played
×
PLAYLIST
Clear all
WISHLISTS
Create an account to use wishlists
×
SAVE TUTORIALS
Create an account to save tutorials
×
FOLLOW YOUR FAVORITES
Follow your favourite labels, formats and genre's and ADSR will show what's new in those on your next visit.
×
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
  • Never miss a sound! Follow your favorite labels.
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
Create your account now!
CREATE ACCOUNT
Sign up to My ADSR to ensure you're ahead of the pack. Save your favorite content and be notified of new content. You'll never miss a thing!
  • Get days all ADSR courses free
  • Create product wishlist
  • Save your favorite tutorials
  • Regular discounts and exclusives
Create your account now!
SIGN IN
adsrsounds.com login Video streaming login
Remember me
Forgot your password?
DON'T HAVE AN ADSR ACCOUNT?
Create your account
FORGOT PASSWORD

Send info
  1. Enter your email address
  2. Click "Send info"
  3. Check your inbox for an activation link
  4. Visit activation link and enter set new password
Sign in
DON'T HAVE AN ADSR ACCOUNT?
Create your account
IMPORTANT: Is this product compatible with your system? Please check the product system requirements tab before purchasing. To proceed with this purchase you must check the box to confirm you have checked the requirements.


I have read the system requirements and agree to the return policy. I understand that refunds will not be given due to limitation of my software or operating system.

I don't agree
, you have loyalty credit available. To redeem click the button to claim !
Claim
Claim your free sounds

For every $5 you spend on ADSR receive 1 free credit for Sample Manager.

Even better, we have back-dated this so any purchases you made since 2017 have also been credited to your account!

Click the button below to claim your free credit.

Get my free credits
Loyalty credits
1Every purchase you make on ADSR* now earns you 1 loyalty credit for every $5 spent
2Once you make a purchase your credits are added to your account
3Credits can be redeemed in ADSR Sample Manager to download individual loops and samples
4To redeem simply download ADSR Sample Manager and/or log into Sample Manager with your ADSR login details
5Credits will have been automatically added to your account
6Loyalty credits expire 30 days after initial purchase
* Not including video subscriptions